Create an SVG of the character detailed below. Visual Idiom * Award wining primetime adult cartoon sitcom warmth * Clean and modernized style. * 2D only. No 3D elements. * Flat vector artwork. * Do not use gradients. * Even black outline weight: 4 px at 1080p for all elements that have their own layer. * No stroke overlap at joints or where elements of clothing may come together such as knees and elbows. * Draw items that are on the interior of layered elements as shapes not strokes. * These shapes should be used sparingly and only when needed to define a layered element. * Interior shapes must be completely contained within the layer element and not overlap the stroke. SVG File Delivery The SVG must be built specifically so the character can be fully rigged and animated as a puppet. * Create separate, clearly named groups for every movable body part and visual element. * Use clean, pivot-friendly overlaps at all articulated joints. * Keep all facial features independent so they can be animated separately. * Build the arms, legs, hands, fingers, head, facial features, clothing, and accessories as layers so they can be repositioned or articulated without repainting. * Draw each element completely, including portions hidden beneath overlapping elements. * Deliver the finished character in a T-pose. * Before delivering, inspect the position and stacking order of every group to ensure: * Each element is positioned correctly. * Elements do not overlap areas they should not. * Joints remain clean and usable for rigging. * No unwanted stroke doubling occurs where parts meet. ***CHARACTER** GUS MARCHETTI, 44, one-chair barber. The pear. He has given exactly one haircut since 1998, his own, and he touches it up every morning. Palette: Burnt orange short-sleeved shirt, navy barber's apron, warm peach skin, near-black brown hair and mustache, charcoal trousers, black shoes, a white comb. Three colors do the talking: orange, navy, brown. Head: round and wide, slightly wider than tall, cheeks fullest at the jaw so the head is a pear too. The quiff is one dark swoop rising from a high forehead and sweeping back, drawn as one mass with three parallel comb lines inside it; temples recede on either side of it. Two sideburns, each a strip no wider than the ear, from the hairline to the jaw hinge. Large simple ears. Face: eyes large ovals, white with black pupils, each about 0.22 of head width with a gap between them, lids resting at half height (he is warm and tired at the same time); short thick black brows that sit close to the lids. A big rounded bulb nose that hangs over the mustache. The mustache is the second-largest shape on his face after the eyes: thick, dark, broom-like, wider than the nose, covering the upper lip entirely, so the mouth lives beneath it and the mustache lifts when he talks. A small chin under it. Eye line at 0.55 of head height. Neck: short and thick, shirt collar open one button. Torso: the pear. Narrow sloped shoulders, a chest that goes straight into a big round belly; belly and apron at least 1.4 times shoulder width. The navy apron ties at the neck and waist and the belly pushes it forward; a comb and scissors stand in the apron pocket. Crotch below the midpoint of his height, so the legs are short. Arms: short, thick forearms below rolled sleeves, a few hair marks on the forearm. Hands large with thick fingers, a barber's hands: palm, four fingers, thumb, big enough to hold scissors and point at a chair. He has an anchor tattoo on his right forearm, which are larger than they should be from all the cutting. Legs and feet: short and thin under the belly, charcoal trousers with a cuff, small black shoes turned slightly out. Silhouette: a pear on short legs with a quiff bump on top and the mustache readable as a bump under the nose even in flat black. Personality: warm, loud, Brooklyn by way of nowhere; calls everyone pal and means it. The strongest visual idea: the most cared-for thing in the shop is the hair on his own head, and everything else about him is a bit undone. The design should not be absolutely symmetrical. Before delivering check each layer position to make sure that each layer is at the proper position and does not overlap something it shouldn’t. — Final Rigging & Quality Check Before delivering the SVG: * Confirm the character is in a clean T-pose. * Confirm all movable components are separated into named SVG groups. * Confirm left and right body parts are clearly identified. * Confirm facial elements are independently movable. * Confirm the mustache can move independently from the mouth and the nose. * Confirm hands contain a palm, four fingers, and thumb. * Confirm limbs have sufficient hidden overlap beneath joints to support rotation. * Confirm no unwanted gaps appear when elbows, knees, wrists, shoulders, or hips rotate. * Confirm strokes do not double up at joints. * Confirm clothing boundaries do not create unwanted overlapping outlines. * Confirm accessories are separated where appropriate. * Confirm the design has subtle asymmetry and does not feel mirrored. Stroke Consistency Check Inspect every visible SVG element individually and confirm: * All primary outlines use a consistent stroke weight equivalent to approximately 4 px at 1080p. * No individual element has accidentally inherited a thinner or thicker stroke. * Facial features, hair details, clothing, limbs, hands, shoes, accessories, tattoos, and internal detail lines all follow the intended stroke-weight system. * Stroke weight remains visually consistent regardless of the element's transform, scale, or group hierarchy. * Scaling or transforms have not caused certain elements to display with disproportionate stroke widths. * Internal detail lines may be simplified where appropriate, but their weight must remain deliberate and visually consistent with the character's overall line language. * Joint areas do not create the appearance of a heavier line because two strokes are overlapping. * Shared boundaries between adjacent shapes do not accidentally create doubled stroke weight. * No element contains an unintended missing stroke. * No element contains an unintended extra stroke. * Stroke caps and joins are visually consistent throughout the character. * The final SVG maintains consistent line weight when viewed at the intended output size. Layer & Position Check Inspect every layer/group for correct: * Position * Scale * Stacking order * Joint relationship * Pivot-friendly overlap * Stroke weight * Stroke consistency * Stroke behavior at intersections * Clothing boundaries * Hidden articulation geometry Remove any accidental: * Overlap * Clipping * Misplaced artwork * Double strokes * Inconsistent stroke weights * Exposed hidden geometry * Gaps between articulated parts Do not deliver the SVG until every visible element has been checked for correct position, stacking order, articulation, and stroke weight.