A giant sneaker street ad, out of home
Your agent builds the brand kit, makes photoreal street shots of one product with your image and video models, cuts every footfall to the beat and finishes on a 3D logo sting, all assembled and rendered in GroundSlate on your Mac.
Make a 16 second faux out-of-home launch film in GroundSlate for <<BRAND>>, a <<PRODUCT>>, in <<PROJECT IN GROUNDSLATE>>, 1080x1920 at 30fps. 1. Build the brand kit first as an HTML kit page: a wordmark and its lockups, a named palette with hex values, a type pairing from fonts in my GroundSlate font library (list_fonts), a crossing-stripe pattern and the motion pieces (a logo sting, a title card, a transition). Save the page into GroundSlate as a kit with import_kit and render me its sheet with kit_detail before you spend anything. 2. Make one master plate of the product with my image model through provider_request: the product alone, true proportions, no lettering. Make two transparent cut-outs of the same product for the kit. 3. Make photoreal street stills of that exact product from the master plate: a crosswalk wide, a low-angle footfall, an aerial, a phone POV over someone's shoulder, the product parked on a rooftop. The street looks real but is nowhere real: no landmarks, store signs, billboards or readable text, every car debadged with blank plates. Golden hour, no starbursts, glow or HDR. If a person is featured, use <<AVATAR>>. If the product is a pair, make a true left master by mirroring the master plate and pass both masters as references. 4. Move the stills with my video model, image to video with a start and an end frame for each stride. Check every take with sample_frames: the product keeps its shape, color and detail, no lettering on it in motion, hands and phones hold frame by frame. Ingest every take with fetch_media and its provenance, and reject the ones that fail with reject_generation. 5. Make a driving music bed at 120 BPM or faster with generate_music and a low boom with generate_sound_effect. Get the beat map with audio_beats and cut every footfall to a beat, with a frame jolt and the boom on each landing. 6. Build the film as one HTML composition and render it with render_html: kinetic supers in the kit's type, never on the AI-animated product; a product beat with the cut-out and one big callout at a time; and a logo sting on the beat: the kit's crossing stripes sweep across and reveal the product through them, the logo mark folds in as matte 3D bars from the three.js in GroundSlate's built-in kits, flat kit colors and no chrome, the wordmark comes up letter by letter and the tagline lands on the downbeat. 7. Mix with render_ffmpeg, check the loudness, and give me a 4 fps contact sheet, the brand kit sheet and a list of every paid request with its cost. Tell me what did not resolve.
Everything in <<double brackets>> is yours: the brand, the product, the project and the person, if there is one. Fill them in before you paste.
- The kit comes first, then one master plate, then the shots. That order keeps the product identical in every frame.
- Video models garble small lettering, so the logo lives in your own supers and the sting, never on the moving product.
- A single start frame tends to rock the product in place. A start and an end frame for each stride gives it weight.
- Our run: the AI in the finished film cost $1.30 at list price, and every retake, the look test and the fixes to the crosswalk shot came to $3.14 in all. The kit, the edit, the music and the sting ran on the Mac.