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COEY
Recipe
Design and render

A cartoon character you can actually animate

One character, from a part-by-part brief to a T-pose front SVG to a rigged puppet in GroundSlate. It is drawn to your show's style kit, with a mouth chart that lip syncs to a real recording, hands that gesture, a costume, and a voice on its avatar, so a scene gets body and voice from one id.

Build me a cartoon character in GroundSlate profile <<PROFILE ID OR NAME>>, for a show called <<SHOW NAME>>. The character is <<NAME, AGE, WHAT THEY DO, AND THE ONE SENTENCE THAT MAKES THEM FUNNY>>. Their silhouette is <<THREE SHAPES: ONE BIG, ONE MEDIUM, ONE SMALL>>, and they talk like <<HOW THEY SPEAK>>. Make the show's style kit first if there is not one, from these reference frames and what to take from each <<TWO OR THREE FRAMES: LINE, EYES, PALETTE, SHADING>>, and show me the swatches beside the reference. Then write a front brief whose Visual Idiom is copied from that kit (line rule, ink, shading, proportions) and whose CHARACTER section is this person part by part: <<PALETTE OF THREE COLOURS; HEAD SHAPE AND RATIO; FACE WITH EYE SIZE AND EYE LINE; HAIR AND FACIAL HAIR; NECK; TORSO WITH ITS RATIOS; SHOULDERS; ARMS; HANDS; LEGS; FEET; THE FLAT-BLACK SILHOUETTE; THE ONE CONTRADICTION THAT MAKES THEM FUNNY>>. Show me the brief before you draw. Then draw one T-pose front SVG with a named group for every movable part, and show me the front on an HTML sheet (the face at three times size, the whole figure, and the flat-black silhouette) before you cut a puppet. If I already have vector drawings that are a T-pose front, or an SVG another model drew from this brief, start from those: check them against the brief's checklists with evidence and redraw only what fails. Do not trace a generated sheet. Set the style kit's stroke policy to match how the front is drawn before you cut. Cut the approved front into a puppet, in the spirit of <<A SHOW OR STYLE>>, give them a mouth chart, hands, one costume, and an avatar with a GroundSlate voice, and prove the mouth moves on a real line. Send me the turnaround, the expressions and the mouths when they are done, and tell me what did not resolve.

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