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COEY
Skill

The game that never shipped

A trailer, a playthrough or a title sequence for a game that looks like it came off a real 16, 32, 64 or 128-bit console, because it is drawn on GroundSlate's console kit and cannot do anything that console could not show. Your agent invents the game with you, picks the era, builds the level as a page that plays itself, scores it on the era's own sound chip, and renders it on your Mac.

Use /groundslate-retro-game-video: make me a <<LENGTH>> <<TRAILER, PLAYTHROUGH OR TITLE SEQUENCE>> for <<YOUR GAME IDEA>>, as a <<16, 32, 64 OR 128>>-bit console game, in GroundSlate profile <<PROFILE ID OR NAME>>. Build it on GroundSlate's console kit and keep it inside the era: if the kit refuses something, change the design, never route around the refusal. Invent an original hero and world, or use my own brand and characters, and never a real console, game or someone else's character. The level plays itself, the camera follows the action, and the only text on screen is the game's own HUD and titles. Score it on that era's sound chip if you can run it, otherwise write a bed in GroundSlate. Show me the design and three style frames before you render, and tell me what did not resolve.

Paste it into any MCP client
groundslate-retro-game-video/SKILL.md
The full skill is on this page below
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Works with

Your agent's own skills
Research, analysis and writing. GroundSlate renders web pages itself now, capture_page for stills and record_page for footage, so the pictures come from the app; the reading, the judgement and any account that needs a sign-in still arrive through your agent.

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