Pepper's Night Run
A fox courier races the rain across neon rooftops, stomping drones to get a parcel to Nana Shell on time.
Starring Pepper the fox, Gus the grumpy pigeon, Mo the noodle raccoon and Nana Shell
A trailer for the game in your head. Your mascot in a platformer of its own. A friend as the final boss. With the console kit, your AI agent makes videos from every console generation, 16-bit sprites to 128-bit chrome, with music from the machine, and GroundSlate renders them on your Mac.
Every clip here is a game that never existed, invented from a paragraph and played by the kit. Foxes, witches, frogs, pandas, toasters, otters, astronauts and yetis, each on the console that suits it.
A fox courier races the rain across neon rooftops, stomping drones to get a parcel to Nana Shell on time.
Starring Pepper the fox, Gus the grumpy pigeon, Mo the noodle raccoon and Nana Shell
A young witch and her cat hold the moonlit sea against bats, pumpkin ships and a moth the size of a galleon.
Starring Juniper, Biscuit the cat and the Moth Duchess
A mouse knight, a frog mage and a turtle healer take on a very grumpy giant mushroom.
Starring Bram, Olive, Pip and Mushgrump
Round three on a temple roof at sunset: a panda brawler against a robot ninja.
Starring Mei the panda and Kuro the robot
A chrome toaster robot drifts a desert hairpin, fires the turbo and blasts past a penguin.
Starring Toastbot, Penny the penguin, Spike the cactus and Gil the marshal
An otter in a brass helmet swims a sunken temple to prise a pearl from a giant clam.
Starring Marlo the otter and Inky the octopus
A tiny astronaut hops the floating rocks of a foggy moon garden and leaps for a falling star.
Starring Nova, her robot friend Blip and two moon puffs
A yeti kid carves a sunset mountain, spins a 360 off the big kicker and takes first place.
Starring Yuki the yeti and Dash the crow
Copy an idea into your AI agent with the skill installed and fill in the double-bracketed parts with your own.
Pitch the game before you build it. A thirty second trailer shows players, publishers and your team exactly how it plays.
Use /groundslate-retro-game-video: make me a thirty second trailer for my game idea, <<YOUR GAME IN ONE SENTENCE>>, as a <<16, 32, 64 OR 128>>-bit console game, in GroundSlate profile <<PROFILE ID OR NAME>>. Three moments that show how it plays, a title screen at the end, and music on the era's own chip. Show me the design before you render.
Put your mascot or your product in a platformer of its own. Pickups, bosses and a title screen, all yours.
Use /groundslate-retro-game-video: make me a twenty second 16-bit platformer starring <<YOUR MASCOT OR PRODUCT>>, in GroundSlate profile <<PROFILE ID OR NAME>>. The world is <<YOUR WORLD>>, the pickups are <<YOUR PRODUCT DETAILS>>, and it ends on a title screen that says <<YOUR BRAND NAME>>. Show me the design before you render.
Turn a friend into a fighting game character, with a special move only they would have.
Use /groundslate-retro-game-video: make me a fifteen second 16-bit fighting game round where <<YOUR FRIEND'S NAME>>, drawn as <<HOW THEY LOOK>>, fights a birthday cake boss, in GroundSlate profile <<PROFILE ID OR NAME>>. Their special move is <<THEIR SPECIAL MOVE>>, and it ends on HAPPY BIRTHDAY in the game's own letters. Show me the design before you render.
Open every video like a console switching on: a logo, a chime, and your channel in the era's own letters.
Use /groundslate-retro-game-video: make me a five second channel intro in the style of a <<16, 32, 64 OR 128>>-bit console booting up, in GroundSlate profile <<PROFILE ID OR NAME>>. The logo is <<YOUR CHANNEL NAME>>, with a start-up chime on the era's own chip. Show me three style frames before you render.
Set your track to a game that plays in time with it: jumps on the beat, a boss on the drop.
Use /groundslate-retro-game-video: make me a music video for <<PATH TO YOUR TRACK>> as a 16-bit side-scroller, in GroundSlate profile <<PROFILE ID OR NAME>>. Find the beats in the track and time the jumps and hits to them, with a boss on the biggest drop. Show me the design before you render.
Your child's favourite story as a role-playing game, with them as the hero of the party.
Use /groundslate-retro-game-video: make me a one minute 16-bit role-playing game version of <<THE STORY>>, with <<YOUR CHILD'S NAME>> as the hero, in GroundSlate profile <<PROFILE ID OR NAME>>. A town, a journey and a friendly final battle, with the story told in the game's own text boxes. Show me the design before you render.
Each generation plays by its own hardware's rules, so a 16-bit sprite never turns smoothly and a 64-bit world melts into fog. It looks right to anyone who played those machines, because it could not look any other way.
Sprites, tile maps and parallax scrolling in bold, flat colour. Platformers, fighters, shooters and quests.
Sound chip
8 voices, 64 KB of samples, echo
Scores play on each era's own sound chip, from the gritty echo of the cartridge years to the choirs and chorus that came later. The same theme, on each machine:
8 voices, 64 KB of samples, echo
24 voices, 512 KB of samples, reverb
16 voices, 256 KB of samples, reverb and echo
64 voices, 2 MB of samples, reverb, echo and chorus
Your AI agent invents the level with you, gives it a hero who plays it, scores it on the era's chip and renders it in GroundSlate. Install the skill, then paste this, with your own ideas in the double brackets.
Use /groundslate-retro-game-video: make me a <<LENGTH>> <<TRAILER, PLAYTHROUGH OR TITLE SEQUENCE>> for <<YOUR GAME IDEA>>, as a <<16, 32, 64 OR 128>>-bit console game, in GroundSlate profile <<PROFILE ID OR NAME>>. Build it on GroundSlate's console kit and keep it inside the era: if the kit refuses something, change the design, never route around the refusal. Invent an original hero and world, or use my own brand and characters, and never a real console, game or someone else's character. The level plays itself, the camera follows the action, and the only text on screen is the game's own HUD and titles. Score it on that era's sound chip if you can run it, otherwise write a bed in GroundSlate. Show me the design and three style frames before you render, and tell me what did not resolve.